Thursday, April 4, 2013

Direct X? An overview for a simple user :)


Only Gamers knows it and users who want to improve their video resolution. That is Direct X. I will give an overview about it and what its capabilities. These are information from different reliable sources. I hope you find it interesting.
My Direct X Window
Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, and so forth. The name DirectX was coined as shorthand term for all of these APIs (the X standing in for the particular API names) and soon became the name of the collection. When Microsoft later set out to develop a gaming console, the X was used as the basis of the name Xbox to indicate that the console was based on DirectX technology.[1] The X initial has been carried forward in the naming of APIs designed for the Xbox such as XInput and the Cross-platform Audio Creation Tool (XACT), while the DirectX pattern has been continued for Windows APIs such as Direct2D and DirectWrite.


Direct3D (the 3D graphics API within DirectX) is widely used in the development of video games for Microsoft Windows, Microsoft Xbox, Microsoft Xbox 360 and some Sega Dreamcast games. Direct3D is also used by other software applications for visualization and graphics tasks such as CAD/CAM engineering. As Direct3D is the most widely publicized component of DirectX, it is common to see the names "DirectX" and "Direct3D" used interchangeably.


The DirectX software development kit (SDK) consists of runtime libraries in redistributable binary form, along with accompanying documentation and headers for use in coding. Originally, the runtimes were only installed by games or explicitly by the user. Windows 95 did not launch with DirectX, but DirectX was included with Windows 95 OEM Service Release 2.[2] Windows 98 and Windows NT 4.0 both shipped with DirectX, as has every version of Windows released since. The SDK is available as a free download. While the runtimes are proprietary, closed-source software, source code is provided for most of the SDK samples. Starting with the release of Windows 8 Developer Preview, DirectX SDK has been integrated into Windows SDK.[3]


Direct3D 9Ex, Direct3D 10, and Direct3D 11 are only available for Windows Vista and newer because each of these new versions was built to depend upon the new Windows Display Driver Model that was introduced for Windows Vista. The new Vista/WDDM graphics architecture includes a new video memory manager supporting virtualization of graphics hardware for various applications and services like the Desktop Window Manager.


DirectX® 11, the next generation of graphics technology, arrives with Windows 7. This is great news for players as many of the newest Windows games will take full advantage of this technology to create more immersive and detailed worlds and experiences. Game developers will utilize new features to create rich worlds, realistic characters, and more fluid gameplay.


DirectX 11 features include:


* Tessellation – Tessellation is implemented on the GPU to calculate a smoother curved surface resulting in more graphically detailed images, including more lifelike characters in the gaming worlds that you explore.
* Multi-Threading – The ability to scale across multi-core CPUs will enable developers to take greater advantage of the power within multi-core CPUs. This results in faster framerates for games, while still supporting the increased visual detailing.
* DirectCompute – Developers can utilize the power of discrete graphics cards to accelerate both gaming and non-gaming applications. This improves graphics, while also enabling players to accelerate everyday tasks, like video editing, on their Windows 7 PC.


Want to see the difference with your eyes??? Try checking it now in your computer. If you have comments or suggestions please comment below.
REFERENCES and Links:
http://en.wikipedia.org/wiki/DirectX
http://www.bit-tech.net/bits/2008/09/17/directx-11-a-look-at-what-s-coming/1

3 comments:

  1. Hi Sean, This is very interesting. I like the video tutorials and references. In your experience, is there anything that an entry-level user can or should do in a few steps to take advantage of the DirectX technology, or is it built in and the entry level user doesn't need to do anything to benefit from the application? Thanks, Susan

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    Replies
    1. Thanks Susan! I recommend that an entry-level user can be have the advantage, but it depends on the situation because DirectX is built in. If he/she doesn't do anything, still the user can be benefited from the application. For Persons like me who plays games, edit videos and use programs that needs the DirectX application. I should be aware of it.

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    2. Thanks. Very informative. Have you been following the Raspberry Pi community at all? There's a lot you can do with this $35 dollar mini-computer:

      http://www.treehugger.com/gadgets/raspberry-pi-youtube.html

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